In gbatemp there is this compilation of codes. These codes are generally more reliable than widescreen hacks and work on real consoles too. Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. There's a forum post with collection of patches. PSP has a widescreen aspect ratio from the beginning, with PPSSPP you can render games in other ratios such as ultrawide 21:9 and 31:9. See PCSX2 widescreen game patches and PS2 widescreen hacks for patches. PCSX2 can render the games in 16:9 aspect ratio, though unlike other consoles game-specific patches are required. The PCSX2 forum has a threat dedicated to them. DuckStation and SwanStation, a new PSX emulator, also has a widescreen hack located in the Enhancement Settings.ePSXe also has the widescreen hack located within the GTE Hacks options.PCSX-Reloaded has the widescreen hack in the CPU options.See this gif on how to use it with Dolphin. Swiss-gc ( nightly builds) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. It's also possible to enable them in RetroArch ( guide on reddit). Check the game page in the Dolphin Wiki to find those codes. Some games have specific Gecko Codes to fix the aspect-ratio in widescreen. GameCube/Wii ĭolphin has a widescreen hack under graphics options.The aspect ratio option must be set to 'Force 16:9' to make it work. The widescreen hack does not work if running the plugin in LLE mode, however. As of May 2018, it now has a new overscan feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. GLideN64: Currently the only known plugin that can do both widescreen hack and custom texture packs, though the system requirement is much higher than Jabo's.Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin. Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added).There are two plugins for Project64 that has widescreen hack support. Currently only available as a libretro core.Įmulators (3D) Nintendo 64 Genesis Plus GX Wide - a fork of Genesis Plus GX with widescreen support.bsnes-hd - a fork of bsnes with support for widescreen and Mode 7 with HD rendering.WideGB: a addon/fork of SameBoy with widescreen support.Currently only implemented in the emulator ANESE. This allows you to peek beyond the screen boundaries of NES games. WideNES: is a novel technique to automatically and interactively map-out NES games, in real time.Similarly, the screen-wide visual effects such as fade-in and fade-out may only affect the 4:3 area of the screen. Enemies or objects outside of 4:3 area might suddenly appear or disappear, because the game skips rendering for offscreen things.2D sprites/HUDs such as health bars or minimaps might look stretched or displayed on wrong location.A widescreen hack basically hacks camera size and position, so depending on the game there might be graphical glitches.
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